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⛓️Chain, Skill and Link

As we say before Your chain is made up of the skills you play, each skill is a link in the chain, the chains allow up to 3 normal links but there is extra links too. A special state that allow you to extend your chain.

  • Normal links are skill cards played directly from your hand.

  • You may play up to 3 normal links per turn.

  • Once your third normal link is played and all effects are resolved, your turn ends.

  • Normal links follow the standard rules for skill activation

  • Extra links are granted by specific card effects or game conditions.

  • When an extra link is gained, you may immediately play a skill card on that link, following the criteria defined by the effect.

  • Extra links do not count toward your 3 normal link limit, allowing for extended combos or reactive plays.

  • These links are temporary and must be used according to the triggering effect’s instructions.

  • When you gain an extra link, you cannot play support cards until that link has been resolved.

  • If the skill card required by the effect cannot be played (due to unmet conditions or missing targets), the link is skipped.

  • If the effect allows you to choose whether or not to play a skill, you may voluntarily skip that extra link.

  • You cannot gain extra links as a result of defeating a rival Starlight or after it.

  • To maintain clarity during gameplay, it's recommended to place each link card in a horizontal row, in the order they were played.

  • You may choose to offset extra links or normal links slightly in height within the row. This visual distinction helps players easily identify which links are normal and which are extra.

  • Keeping your chain organized helps sequences, also helps prevent misplays and confusion during effect resolution.

At this point you may be asking

"Can I get extra links after play my last normal link?"

The answer is yes, you can.


Multiple skills on stack

Flexible Link Resolution In certain situations, you may play multiple skill cards consecutively—either within separate links or simultaneously—before resolving the previous ones.

  • In these cases, you are allowed to resolve the links in any order you choose, regardless of the order in which they were played.

  • This advanced technique enables strategic combinations, allowing you to blend the qualities of multiple Starlights into a single coordinated attack or effect chain.

Mastering this flexibility can lead to powerful plays, especially when timing and synergy are critical.


Chain Mesurements

The order in which skills are played during a turn is crucial—not only for maintaining color sequences, but also for maximizing synergy with cards that rely on chain measurement effects.

Chain measurement refers to the way certain effects evaluate the sequence, type, and color of skills played within a chain. These effects may reward players for building chains with specific color, combinations, or thresholds.

Personal Chain

A Personal Chain is measured individually for each player, based only on the skills they themselves have played during. Commonly can be used to by effect like:

CASE 1

"When your rival play their third link a turn."

This case only measure the length of the rival's chain.

CASE 2

"While using this skill in your skill 3 or higher..."

this case only measure your chain length.


Global Chain:

The Global Chain refers to the true chronological order in which all skill cards are played during a turn—including those played by both players.

CASE 1

"When the third link..."

This refers to the third link used this turn regardless of who uses it.

CASE 2

"at end of the next link..."

This refers to end of the next link used this turn regardless of who uses it.

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